Making a game with AI is mostly about keeping it small and changing one thing at a time. Here's a beginner path that works with any tool.
1. Pick a tiny idea
Think Pong or Flappy Bird, not an open-world RPG. Write one sentence: the goal, the controls, how you win and how you lose.
2. Choose where it will live
A shareable browser link → a prompt-to-game builder like Rosebud. Steam or mobile → an engine like GDevelop or Godot. Roblox → Roblox Assistant. Not sure? Take the quiz.
3. Prompt one level, then one mechanic per prompt
Ask for the smallest playable version first. Then add or change one thing (jump height, an enemy, a score) and playtest after every change. Big "redo everything" prompts use up credits and break what already works.
4. Add art and sound
Placeholder shapes are fine at first. Then use AI asset tools. See AI game asset generators.
5. Check the license before you share or sell
Free plans often restrict use. For example, Tripo's free plan is non-commercial only, and Meshy's free outputs are CC BY 4.0, so you must credit Meshy. Rosebud grants commercial rights from its 10x Dev plan. Full table: who owns your AI-made game.
6. Share it
Publish a link, put it on itch.io, or post it in a community that welcomes playtests. Then make the next one a little bigger.
Questions people ask
Can I make a game with AI for free?
Yes, for a small game. Rosebud, GDevelop, Scenario, Meshy, Tripo and ElevenLabs all have free plans. Free plans limit credits, and some limit commercial use, so check the license before you sell anything.
How long does it take?
It depends on scope. Start with one level and one mechanic. Small, specific prompts get you a playable result fastest.